Determined to keep Annabelle from wreaking more havoc, demonologists Ed and Lorraine Warren bring the possessed doll to the locked artifacts room in their home, placing her “safely” behind sacred glass and enlisting a priest’s holy blessing. But an unholy night of horror awaits as Annabelle awakens the evil spirits in the room, who all set their sights on a new target—the Warrens’ ten-year-old daughter, Judy, and her friends.
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Two estranged brothers reunite at their missing father’s video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game dubbed ‘Beyond The Gates’ that holds a connection to their father’s disappearance and deadly consequences for anyone who plays it.